{"id":251,"date":"2022-01-10T14:10:07","date_gmt":"2022-01-10T14:10:07","guid":{"rendered":"http:\/\/soldiersofbattlefield.com\/sob\/?p=251"},"modified":"2022-02-09T13:57:06","modified_gmt":"2022-02-09T13:57:06","slug":"the-ninja-turtles-are-coming-to-injustice","status":"publish","type":"post","link":"http:\/\/soldiersofbattlefield.com\/sob\/2022\/01\/10\/the-ninja-turtles-are-coming-to-injustice\/","title":{"rendered":"Call Of Duty : ZOMBIES"},"content":{"rendered":"<p><iframe loading=\"lazy\" title=\"Season Six Gameplay Trailer | Call of Duty\u00ae: Black Ops Cold War &amp; Warzone\u2122\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/0fGN2mvAhDA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<div class=\"blog-header-container\">\n<div class=\"text\">\n<div class=\"text-inner-container\">\n<div class=\"desktop-layout\">\n<div>\n<div class=\"headlines\">\n<h1><span class=\"underline\">WHAT\u2019S NEXT IN BLACK OPS COLD WAR ZOMBIES<\/span><\/h1>\n<p>Get a look at what\u2019s to come in the Dark Aether story from the Treyarch Zombies team.<\/p>\n<\/div>\n<\/div>\n<div>\n<div class=\"date-by-lines\">\n<p class=\"dateline\">May 14, 2021<\/p>\n<p class=\"byline\">by Treyarch Staff<\/p>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"divider\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n<div class=\"blog-body-container\">\n<p><i>Black Ops Cold War\u00a0<\/i>Zombies is primed to kick into high gear next week with the launch of our first Main Quest in Outbreak starting at\u00a0<b>10AM PT on Thursday, May 20th<\/b>! From there, we\u2019re looking forward to releasing a record amount of quest-driven Zombies content as we gear up for the next chapters of the Dark Aether story.<\/p>\n<p>But what does that\u00a0<i>mean<\/i>, exactly? And what has the team been cooking up since Outbreak\u2019s launch? We\u2019re here to answer those questions and more.<\/p>\n<p>Today, we\u2019d like to give fans a preview of what\u2019s to come in\u00a0<i>Black Ops Cold War\u00a0<\/i>Zombies, including new content to expect in next week\u2019s mid-season update, as well as more content on the horizon for Season Four. Let\u2019s jump in.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/imgs.callofduty.com\/content\/dam\/atvi\/treyarch\/treyarch-touchui\/blog\/feature\/2021\/season_2\/BOCW-Z-OUTBREAK-018.jpg\" alt=\"\" \/><\/p>\n<h1><b>BRINGING NEW EXPERIENCES TO ZOMBIES<\/b><\/h1>\n<p>Delivering our most comprehensive<i>\u00a0Black Ops<\/i>\u00a0Zombies package to date has always been our goal with this game, including multiple round-based maps, Dead Ops Arcade 3, Onslaught (available later this year on all platforms), and our first large-scale sandbox Zombies experience: Outbreak.<\/p>\n<p>We\u2019ve constantly pushed ourselves to bring new experiences to more fans with each game, and we\u2019ve been thankful to see the explosion of new players that Outbreak brought into the community. Of course, Outbreak is just one part of the package, and the team is hard at work on creating more new content for all Zombies fans.<\/p>\n<p>With our upcoming Outbreak Main Quests in both Seasons Three\u00a0<i>and\u00a0<\/i>Four, the events unfolding in the Ural Mountains will directly set up the story for our next round-based map. If you haven\u2019t jumped into Outbreak lately \u2013 or if you\u2019ve been looking for a new reason to kill a few thousand zombies with your friends \u2013 now\u2019s the time! Before we get into what\u2019s coming, let\u2019s talk about the journey that got us here.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/imgs.callofduty.com\/content\/dam\/atvi\/treyarch\/treyarch-touchui\/blog\/feature\/2021\/season_3\/03_Outbreak.jpg\" alt=\"\" \/>We had three major guiding lights heading into the launch of Outbreak:<\/p>\n<ul>\n<li>Fans had been asking for a large-scale Zombies experience for years, and we knew there were a million different ways that could be interpreted. After all, every player has a different idea of what Zombies \u201cis\u201d to them&#8230; just ask anyone who\u2019s visited r\/CODZombies.<\/li>\n<li>We\u2019d always wanted to build a massive, interconnected Zombies experience in the past, but never had the infrastructure to pull it off until we started development on\u00a0<i>Black Ops Cold War<\/i>. This was our chance to\u00a0<i>really<\/i>\u00a0show off what we could do.<\/li>\n<li>We knew fans enjoyed the core gameplay already, and we wanted to provide an entirely new playground to put those mechanics to use. Whether that meant running over zombies in vehicles, taking on much larger objectives, or discovering crazy combinations of Wonder Weapons, Perk Skills, and Field Upgrades in a wide-open space, Outbreak was the platform where players could let their imaginations run wild.<\/li>\n<\/ul>\n<p>With these goals in mind, we launched Outbreak in Season Two with the biggest playspaces we\u2019d ever created in Zombies. The reaction from fans was incredible, with more people playing Zombies in\u00a0<i>Black Ops Cold War\u00a0<\/i>that weekend than at any other point since the game\u2019s release. Today, the number of Outbreak players is virtually neck-and-neck with round-based map players, which has been simply awesome to see.<\/p>\n<p>At its launch, Outbreak was already a much bigger experience than any previous \u201cDLC 2\u201d we\u2019d released to date, and launch was just the beginning. We know we\u2019ve got something special here, and we\u2019ve been building on that success while also working on new content for every pillar of Zombies.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/imgs.callofduty.com\/content\/dam\/atvi\/treyarch\/treyarch-touchui\/blog\/feature\/2021\/season_3\/06._Sony_Combat_Pack_Onslaught.jpg\" alt=\"\" \/><\/p>\n<h1><b>NEW CONTENT ARRIVES MAY 20<\/b><\/h1>\n<p>Since Outbreak\u2019s introduction, we\u2019ve added two new regions, 56 new Skill Tiers, two new Skill categories, two new Field Upgrades, a new Ammo Mod, and over a dozen Weapon Unlock Challenges to Zombies. And with next week\u2019s mid-season update, we\u2019re delivering new content and features across the entire Zombies experience, including our 18th map in Onslaught:<\/p>\n<p><b>New Content:<\/b><\/p>\n<ul>\n<li><b>Outbreak<\/b>\n<ul>\n<li>New Main Quest<\/li>\n<li>Orda Encounter World Event<\/li>\n<li>Fishing (!!)<\/li>\n<li>New Intel Documents, Audio Logs, Radio Transmissions, and Artifacts to discover<\/li>\n<\/ul>\n<\/li>\n<li><b>Round-Based Maps<\/b>\n<ul>\n<li>\u201cCranked 2: No Time to Crank\u201d limited-time mode in \u201cFirebase Z\u201d and \u201cDie Maschine\u201d<\/li>\n<\/ul>\n<\/li>\n<li><b>Dead Ops Arcade 3<\/b>\n<ul>\n<li>New Silverback Slideways bonus map<\/li>\n<\/ul>\n<\/li>\n<li><b>Onslaught (PlayStation\u00ae)**<\/b>\n<ul>\n<li>Onslaught Standoff map + new Intel<\/li>\n<li>New limited-time mode<\/li>\n<li>New challenge with exclusive Weapon Blueprint reward<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><b>New Features &amp; Gameplay Improvements:<\/b><\/p>\n<ul>\n<li><b>New weapons<\/b>\u00a0added to the Mystery Box and Trial rewards in round-based maps and Outbreak:\n<ul>\n<li>Groza assault rifle<\/li>\n<li>MAC-10 SMG<\/li>\n<li>Streetsweeper shotgun<\/li>\n<li>FARA 83 assault rifle<\/li>\n<li>LC10 SMG<\/li>\n<li>R1 Shadowhunter crossbow<\/li>\n<li>ZRG 20mm sniper rifle<\/li>\n<li>Sledgehammer melee weapon<\/li>\n<li>Wakizashi melee weapon<\/li>\n<li>Machete melee weapon<\/li>\n<li>E-Tool melee weapon<\/li>\n<\/ul>\n<\/li>\n<li><b>Custom Mod support:\u00a0<\/b>Bring custom Blueprints into Zombies via the \u201cApply Blueprint\u201d feature! Create multiple configurations for every weapon in the game and apply your Custom Mods to all weapons found in a game session.<\/li>\n<li><b>New Outbreak Map features:<\/b>\u00a0Free cursor support and the ability to Ping the overhead map<\/li>\n<li><b>Zombies-specific weapon tuning<\/b>\u00a0to increase the overall power of the\u00a0<i>Black Ops Cold War<\/i>\u00a0arsenal<\/li>\n<li><b>New Weapon Unlock Challenges:<\/b>\u00a0Baseball Bat and AMP63 machine pistol (in-season)<\/li>\n<li>Rebalancing zombie health at high rounds and scaling Self Revive costs to provide a\u00a0<b>greater challenge<\/b>\u00a0and higher stakes for skilled Zombies players<\/li>\n<li>Buffing the\u00a0<b>Pack-a-Punched ZRG 20mm\u00a0<\/b>bullet penetration to affect multiple zombies<\/li>\n<li>Reduced health for the\u00a0<b>Demented Echo<\/b>\u00a0in Outbreak<\/li>\n<li>New gameplay improvements and bug fixes in\u00a0<b>Dead Ops Arcade 3<\/b><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>On the weapon tuning front, we want to give all of our weapons competitive, balanced attributes in Zombies. Most weapons will receive a buff of some kind \u2013 usually in the form of significantly increased critical damage multipliers \u2013 and a couple will have their power ceiling adjusted slightly to ensure every weapon is viable. Some weapons will receive additional tuning tweaks to their Pack-a-Punched versions with respect to magazine size, stock ammo, and damage. Look for next week\u2019s mid-season patch notes for all the details.<\/p>\n<p>We\u2019ve also heard fan requests for a\u00a0<b>Challenge Tracker<\/b>\u00a0on the Pause screen, and we\u2019re working on doing just that in the future, including Zombies Challenges, Daily Challenges, and Operator Missions. We\u2019re also planning on displaying Daily Challenges at the start of the match, so you can instantly see what you\u2019re working toward.<\/p>\n<p>And yes, we\u2019re planning on making\u00a0<b>Dead Wire Tier V<\/b>\u00a0more formidable against large groups of zombies once again! Keep an eye on our blog for more details soon on everything listed above.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/imgs.callofduty.com\/content\/dam\/atvi\/treyarch\/treyarch-touchui\/blog\/feature\/2021\/season_1\/reloaded\/05_FBZ.jpg\" alt=\"\" \/><\/p>\n<h1><b>LOOKING AHEAD: SEASON FOUR<\/b><\/h1>\n<p>As we mentioned in our\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=2J7rO-PSoJc\">Season Three Special Broadcast<\/a>, our next round-based Zombies map is planned to release\u00a0<b>during Season Four<\/b>\u00a0and will take place<b>\u00a0<\/b>after the events of Outbreak\u2019s Main Quests. The team has been working on this next map since before the release of \u201cFirebase Z,\u201d and we want to make it the best experience it can possibly be before it\u2019s finally in your hands.<\/p>\n<p>Looking further ahead, development is already underway on more Zombies content for future seasons. In addition to that new content, players can expect new Perks, Wonder Weapons, Support Weapons, limited-time modes, and Dark Aether story intel along the way. We appreciate everyone\u2019s patience while we continue development on our next map, and hope you have a blast with all the other Zombies content coming in the meantime.<\/p>\n<p>As a reminder, it\u2019s important to remember an entire season of content doesn\u2019t start and end on the first day. Seasons deliver content throughout multiple weeks, with a mid-season update dropping along the way with even more new content. Just because something doesn\u2019t go live on Day One doesn\u2019t mean it isn\u2019t coming&#8230; it means it\u2019s still in the works!<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/imgs.callofduty.com\/content\/dam\/atvi\/treyarch\/treyarch-touchui\/blog\/feature\/2021\/season_3\/06_Blueprint.jpg\" alt=\"\" \/><\/p>\n<h1><b>HELP US IMPROVE THE ZOMBIES EXPERIENCE<\/b><\/h1>\n<p>Before we go, we do want to acknowledge that we don\u2019t always get everything right the first time, or even the second or third. Zombies is a complex part of an already multifaceted game, and bugs that a handful of players experience in the live environment can often be difficult to reproduce in development.<\/p>\n<p>Examples of this include a rare stability issue with \u201cFirebase Z\u201d that some console players have experienced but have yet to consistently reproduce, or discrepancies in XP bonuses that some players saw at the start of Season Three that others haven\u2019t encountered. XP levels in Zombies have been particularly tricky to tune just right, and sometimes when everything looks solid during development, that same data doesn\u2019t always translate accurately to the live game.<\/p>\n<p>We\u2019re committed to squashing bugs as quickly as possible so all players can have the best experience possible, and that process goes much faster when we have detailed info from the players who encounter them. That\u2019s where you come in! Please check out our guide on how to submit steps to reproduce bugs at our Trello page\u00a0<a href=\"https:\/\/trello.com\/c\/x6tEDrwU\/1-how-to-report-bugs\">here<\/a>\u00a0and help us improve the game every day.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/imgs.callofduty.com\/content\/dam\/atvi\/treyarch\/treyarch-touchui\/blog\/feature\/2021\/season_3\/07_MonkeyBomb.png\" alt=\"\" \/><\/p>\n<h1><b>THE HUNT IS ABOUT TO BEGIN<\/b><\/h1>\n<p>We can\u2019t wait for everyone to jump into the first Outbreak Main Quest on May 20th! Get ready to squad up and go hunting to see where the Dark Aether story goes from here&#8230; and in the seasons beyond. We\u2019ll see you online.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8211; Treyarch<\/p>\n<h3>* GAME FEATURES DESCRIBED ABOVE ARE BASED ON CURRENT IN-DEVELOPMENT FEATURES THAT ARE SUBJECT TO CHANGE BASED ON FINAL DEVELOPMENT CHANGES AND\/OR GAME TUNING OR UPDATES THAT MAY REMOVE OR MODIFY SOME OR ALL OF THE ABOVE FEATURES.<\/h3>\n<h3>** AVAILABLE ON ALL PLATFORMS NOV. 1, 2021<\/h3>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>WHAT\u2019S NEXT IN BLACK OPS COLD WAR ZOMBIES Get a look at what\u2019s to come in the Dark Aether story from the Treyarch Zombies team. May 14, 2021 by Treyarch Staff Black Ops Cold War\u00a0Zombies is primed to kick into high gear next week with the launch of our first Main Quest in Outbreak starting at\u00a010AM PT on Thursday, May&hellip;<\/p>\n","protected":false},"author":1,"featured_media":956,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"video","meta":{"footnotes":""},"categories":[16],"tags":[32,33],"class_list":["post-251","post","type-post","status-publish","format-video","has-post-thumbnail","hentry","category-playstation","tag-battle","tag-graphics","post_format-post-format-video"],"_links":{"self":[{"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/posts\/251","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/comments?post=251"}],"version-history":[{"count":4,"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/posts\/251\/revisions"}],"predecessor-version":[{"id":995,"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/posts\/251\/revisions\/995"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/media\/956"}],"wp:attachment":[{"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/media?parent=251"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/categories?post=251"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/soldiersofbattlefield.com\/sob\/wp-json\/wp\/v2\/tags?post=251"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}